Is there any way to change the default world grid material?

Just curious if there’s any way to change the default world grid material for geometry. The one I’d like to use is just more visible and conducive for what I’m doing.

I usually make a few quick materials of different colors to prototype my levels. Put a 3 vector constant into the base color set it to a color and and 1 vector constant into specular and roughness both set to 0 that’ll make a shiny color.

After reading your reply, EyeDee10Tee, I just realized you can just find the default M_WorldGridMaterial and edit that. Thanks lol.

Oh right on man. I never thought about editing the default like that because when prototyping a level you might forget to uv map a model and the default material will help identify that.