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Event Tick not firing in "New Level"

I am working on making a simple game using the starter First Person Shooter project. Creating a new map, I wanted to give the player the ability to pick up an object that simulated physics. In this case, I tried testing it on the already created cube meshes found in the FirstPersonBP folder.

While the pickup and drop commands works in the default level, it doesn't work in the new level I created. The event ticks doesn't register. Is there away to fix this in my blueprints?alt text

Product Version: UE 4.7
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asked Feb 29 '16 at 04:04 PM in Blueprint Scripting

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biss0179
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3 answers: sort voted first

Figured it out. Silly me, didn't set the meshes to movable.

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answered Mar 02 '16 at 11:50 PM

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biss0179
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I'm assuming the events are in your Character class, if so, check if you have a proper GameMode selected in your new level and that it has your Character class selected as a Pawn

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answered Feb 29 '16 at 04:25 PM

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phoboz
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The events are in the default FirstPersonCharacter blueprints and it has the FirstPersonGameMode as the default game mode and the FirstPersonCharacter as the default pawn classalt text

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answered Feb 29 '16 at 08:05 PM

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biss0179
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