I am working on making a simple game using the starter First Person Shooter project. Creating a new map, I wanted to give the player the ability to pick up an object that simulated physics. In this case, I tried testing it on the already created cube meshes found in the FirstPersonBP folder.
While the pickup and drop commands works in the default level, it doesn’t work in the new level I created. The event ticks doesn’t register. Is there away to fix this in my blueprints?