Regarding Zak’s tutorial on setting up anim notifies, presumably duplicate events will have to be
set up in all anim sequences where a foot is expected to trigger something when it hits the floor:
As such, if there are 8 different (blendable) anim sequences they will all require the same treatment.
Is there any reason why the collision sphere approach can’t be used instead (i.e. added to the character’s feet to perform a simple intersect test with the ground every other frame (using trace?). It would only have to be done once and would work for all anim sequences.
Is there any reason why the collision method would be a bad idea? e.g. performance reasons?
(if there are many pawn characters using the same method).