What's the best file format for Textures? (Optimisation etc...)
Just a quick question, I'm in the process of developing my first game, I had always used JPEGs as my general file format for Textures.
Does this matter? What is the most optimised (best) file format to use in UE4?
Thanks for any help!
asked Feb 29 '16 at 04:54 PM in Rendering
.jpg isnt the way to go, as it already has compression. Combine with with ue4's own compression and you will end up with images that are compressed twice. The best file format is .png, but that cant contain alpha. In that case .tga (32 bit) will work if you need alpha's.
If you want to go all out though, .psd also works :)
answered Feb 29 '16 at 05:27 PM
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