Multimaterial translusent object shadows
I'm trying to make glass door - or actually make correct translucency and shadows for it. I expect that glass will pass light and wood will cast shadows, but it doesn't seem to happened. I was trying to use the door for the Starter Content as well as my own mesh, but without any success. Actually starter content door doesn't pass light at all. All I have there is weird reflections on the door frame. :(
My lights are movable spots(except 2nd from the left side - there's point light) with "Cast translucent shadows" checked. Meshes also have "Volumetric translucent shadows" enabled.
Any tips\solutions\coplanar articles/hub topics links are highly appreciated!
asked Feb 29 '16 at 05:31 PM in Rendering
4.10 had an issue with Translucent Materials blocking any light like this unless it was selected in the viewport. This has been resolved in 4.11. You can test this for yourself in 4.11 Preview 6, which is available via the Epic Games Launcher.
answered Feb 29 '16 at 08:20 PM
Tim Hobson ♦♦ STAFF
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