Packing to android with a plugin

Hi, I am using the [json plugin][1] in a game and trying to pack to android. I have followed this [tutorial][2] though still haven’t been able to pack it successfully with the attached error messages via Visual Studio when Building with Android.

can anyone help?

Hi,

thanks for your response.

it has the source, the shot above shows it in the engine though I have tried building it from the project and got the same error

Hello davidaxelrod,

The plugin that you’re using, does it come with the source or only the binaries? Also, is it installed to your engine or directly into your project? Can you check the file location it mentions in that first error and ensure that the file exists? It may be that the plugin itself needs to be built if the binaries aren’t present for it.

Is the file that the error mentions present on your computer at the location it specifies? Does the project compile correctly if you build for Win64 and Development Editor?

no, im missing the binaries for android and ios. It does pack to win, that file is there.

You shouldn’t need to build for Android in Visual Studio to package for Android. As far as iOS goes, if you wish to package to iOS with a Code Project on a Windows PC, you’ll need to set up remote building with a Mac computer to do the compiling for you as this is not something that Windows can do on its own.

Could you post the output log from when you try to package so that we can see what particular errors show up there? You can find them in a text file format in your project’s directory under Saved > Logs

We haven’t heard from you in a while, . Are you still experiencing this issue? If so, could you provide the logs as I asked for in my previous post? In the meantime, I’ll be marking this issue as resolved for tracking purposes.