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Widget and Gear VR

Hi guys!!!

I'm working on a project for the Gear VR and I have to show some objects information that are in the scene. But the tests I did, the widget is very close to the viewer's vision. Its control this distance? What is the best way to work with widget for Gear VR?

Thanks

Product Version: UE 4.10
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asked Feb 29 '16 at 08:12 PM in VR

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Damien2k15
50 9 17 25

avatar image WilliamHooper May 27 '16 at 08:58 AM

In player character BP add a widget attach to camera if it follows, and in that widgets details panel choose the widget you want to display. Rotate and size and drag out a good 150cm to 300cm in front of player. This should help.

I have a Disable depth test for widgets trick I learned form someone else ill share if ya need it. helps with collison clipping.

avatar image Bushey Jan 14 '17 at 10:05 PM

Hi guys - I'm trying to get a widget as a progress bar for the global menu for gear VR to work and I just can't figure out how to hook it up. Are you guys able to help please?

Many thanks,

Paul

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