Instantiating an object from an automation test

I am relatively new to the Unreal engine, and am trying to figure out how to instance an object from an automation test. From what I can tell, instancing an object requires an ObjectInitializer object, which is usually provided by the UObject that you are extending; however, FAutomationTestBase does not inherit from UObject and thus doesn’t provide one of these. Is there a globally-available ObjectInitializer or an easy way to safely get it from an existing UObject that’s available to automation tests?

The answer was much simpler than I thought - NewObject() is how you normally instantiate objects.