Hello everyone.
So here is my problem : when a specific key is pressed, i want a collision to be enabled on an object from my character (the sword) so that when this player is being attacked and he is in a defensive position , the attack collides with this object. Now the problem is that when i ask for the collision of the sword to be enabled , it enables the whole character’s collision…Here is a picture of my blueprint setup for this (inside the character blueprint).
hi man , in your blueprint i see that you pick up the “WeaponTest” and from it you pin out the get owner and then you set to the Whole actor the collision…
If you want to set only the weapontest collisions. you have to use ““set collision enabled”” directly from the weapontest.