Physics/Motion reset after Saving and Loading.
Okay, here is the situation.
I have a simple first person character and a ball that starts on a slope which flattens out so that it starts moving once the level is opened.
I have implemented a save system that saves the player's transformation as well as the Ball actor's transformation.
When I save the level and load it up again, everything is fine. The ball continues to roll as it should.
However, I encounter a problem when I save the level and open up another level.
So I save my level, I open up another level and then I go back and open the saved level again.
Once I open the level, I then load the save state from before.
Everything is where it should be, but the ball is no longer moving at all. And it was definitely moving before the save.
Thoughts? Any help is very much appreciated.
I'm working on a project for the oculus rift, trying to implement a pause menu that does not constrict camera movement. I'm saving the level before pausing, jumping to the pause menu level, jumping back to the saved level and then loading the save.
Using the in game pause function will not let the camera move while paused no matter what you tell it to do. This is very disorientating on the rift and is the reason why I'm implementing a pause level
asked Mar 01 '16 at 03:56 AM in Bug Reports
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answered Mar 07 '16 at 06:53 PM
Rudy Q ♦♦ STAFF
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