Accessing Scene Render Target Textures from code
Is there a way to access the FSceneRenderTargets class from the game or plugin code? what I am trying to do is access the scene render target textures (color, depth). In the engine code this is usually done using FSceneRenderTargets but it doesn't seem to be accessible from outside the engine code.
asked Mar 01 '16 at 06:00 AM in C++ Programming
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