Accessing Scene Render Target Textures from code

Is there a way to access the FSceneRenderTargets class from the game or plugin code? what I am trying to do is access the scene render target textures (color, depth). In the engine code this is usually done using FSceneRenderTargets but it doesn’t seem to be accessible from outside the engine code.

Me too.Even I tried to hack it( i removed the const attributes) but failed too.There are some rules to prevent we use it in such way.It can’t pass the Compiled syntax detection.

I realize this is an old question, but the following source could give others like me looking for information on this topic in the right direction: