Overlap event occures from parent actor
Hello. I have two actors - parent and child. In child actor I have OnComponentBeginOverlap event. When child actor works as separate actor (without attaching) - all works fine. Overlap event occures and works as I expect.
But when I attach child actor to parent actor - overlap event starts to occur when I hit to PARENT collider... I don't want it, I want to get this event only when child collider overlapped.. Where is my mistake?
asked Mar 01 '16 at 06:03 AM in Using UE4
Try disabling the Parent's collider when attaching (and possibly re-enable when detaching).
Just to make sure I understand fully tho:
answered Mar 01 '16 at 01:41 PM
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