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Overlap event occures from parent actor

Hello. I have two actors - parent and child. In child actor I have OnComponentBeginOverlap event. When child actor works as separate actor (without attaching) - all works fine. Overlap event occures and works as I expect.

But when I attach child actor to parent actor - overlap event starts to occur when I hit to PARENT collider... I don't want it, I want to get this event only when child collider overlapped.. Where is my mistake?

Product Version: UE 4.10
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asked Mar 01 '16 at 06:03 AM in Using UE4

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tangenki
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1 answer: sort voted first

Try disabling the Parent's collider when attaching (and possibly re-enable when detaching).

Just to make sure I understand fully tho:

  • How do you Attach / Detach?

  • By Parent and Child, do you mean a child Blueprint class?

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answered Mar 01 '16 at 01:41 PM

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phoboz
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avatar image tangenki Mar 01 '16 at 02:23 PM

Thank you for your answer. I will try to disable collider..

  1. I tried to attach using AttachActorToActor and AttachActorToComponent.

  2. No. It's two different blueprint actors. I just want to attach one to another and don't use parent's collider for child actor..

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