Overlap event occures from parent actor

Hello. I have two actors - parent and child.
In child actor I have OnComponentBeginOverlap event.
When child actor works as separate actor (without attaching) - all works fine. Overlap event occures and works as I expect.

But when I attach child actor to parent actor - overlap event starts to occur when I hit to PARENT collider…
I don’t want it, I want to get this event only when child collider overlapped…
Where is my mistake?

Try disabling the Parent’s collider when attaching (and possibly re-enable when detaching).

Just to make sure I understand fully tho:

  • How do you Attach / Detach?
  • By Parent and Child, do you mean a child Blueprint class?

Thank you for your answer. I will try to disable collider…

  1. I tried to attach using AttachActorToActor and AttachActorToComponent.
  2. No. It’s two different blueprint actors. I just want to attach one to another and don’t use parent’s collider for child actor…