Foliage instance hit tracking

I’m trying to get Foliage actors inside the Foliage painter tool to be able to track if they have been hit by either a player or their weapons (so Hit and Damage events), when this happens I want the blueprint to replace the instance with a blueprint that has physics enabled, falls over, and removes itself after a set amount of time.

I can get the last part working, but I can’t seem to find anything that can help me create a blueprint based on the Foliage Actor Instance that starts doing something as soon as it is hit by something.