Lighting won't update while playing preview?
Hello, its me again. :) I have a question concerning Lighting. I have a Custom Blueprint Pointlight, that I want to turn off using Blueprints (light switch) I have tried two variants so far: 1. Turning down intensity and attenuation Radius (the last is important because it determines something in my blueprint considering a light shadow mechanic) 2. Simply Destroying the Actor
First one didn't work at all - the light just stayed the same and I was still detected while walking into it. Second one deleted the Actor, but the lighting in the Engine didn't update. :/
The Point light in my blueprint is a stationary one, so it can theoretically be updated during runtime.
Is it common for the preview of UE4 not to update dynamic lighting and lighting changes? :/
Will this go away when I export the Project?
Its a bit stupid for testing purposes, and I really hope I can somehow get rid of the lighting artifacts ...
Please help ! ; _ ; Thank you in advance!
asked Mar 01 '16 at 11:39 AM in Blueprint Scripting
Have a read here: Stationary lights
In short: you can only change Brightness and Color of the Stationary light. Keep in mind tho, this only affects direct lighting and everything you already baked into lightmap will stay as it was!
Generally for dynamic lights that are supposed to turn on/off you should consider Movable
answered Mar 01 '16 at 01:47 PM
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