Is it possible to convert a procedural mesh into a static mesh?
Hi, I would like to know if there is a possible way to save a procedural generated mesh as a fbx/obj file or if is possible to convert the procedural mesh as a static mesh and then save it as a fbx/obj.
asked Mar 01 '16 at 12:03 PM in C++ Programming
I already tried this and it worked: https://answers.unrealengine.com/questions/551137/procedural-mesh-not-saving-all-of-its-sections-to.html
answered Apr 17 '19 at 05:36 AM
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