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Is it possible to convert a procedural mesh into a static mesh?

Hi, I would like to know if there is a possible way to save a procedural generated mesh as a fbx/obj file or if is possible to convert the procedural mesh as a static mesh and then save it as a fbx/obj.

Many thanks

Product Version: UE 4.8
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asked Mar 01 '16 at 12:03 PM in C++ Programming

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GiorgioBufa
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avatar image illinar Jul 25 '16 at 10:37 PM

I really need to know as well. I know it is only possible if somebody made a tool for this, and it is not available out of the box.

avatar image Praeh Dec 14 '16 at 11:06 PM

Ever find any info out on this topic? There's a static mesh button in the procedural mesh rollout but it is always greyed out..

avatar image L34D3R Dec 12 '17 at 08:31 AM

open the viewport, select multiple procedural mesh and then press create static mesh. Done.

But How do i do that using blueprint ?

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answered Apr 17 '19 at 05:36 AM

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clau_ccanada
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