Controls invert when Char X axis goes below 0
I have a camera rotation system which follows the player normally. When an enemy is locked on, the camera and player focus on the enemy. The problem is that when the player X is below the Enemy X the controls invert, and Forward becomes back and left becomes right. I tried to get a branch that when the Player X is below the Enemy X the movement input becomes inverted, however it clamps when the condition is about to turn from false to true. Here are my blueprints. Does anyone have any suggestion?
asked Mar 01 '16 at 03:41 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here