I’ve been looking into data driven development, using things like xml and excel spreadsheets to inform game elements. Is it possible to read these type of files after the game has been packaged? Or would it need to be repackaged any time an edit was made?
For example, if there’s an xml file that goes with the game after it’s been packaged. With elements like the health of every enemy or the text values of HUD elements, could I have a system where editing this file would reflect the changes in game without having to recompile and package?