Get widget text box by name/id.
I am trying to create a couple different dynamic forms for my game. The forms have a handful of different text boxes for user input. I want to be able to add a function to my base widget to get the value from a text box based on the name of the text box component. However, I can't seem to find anyway in blueprints to get all the text box components in a widget so I can find the text box by name.
asked Mar 01 '16 at 08:47 PM in Blueprint Scripting
You can hold your text block as a variable in your widget by ticking the tickbox indicated. Using that reference it's just a simple matter of calling GetText on that variable.
answered Mar 01 '16 at 10:23 PM
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