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Can't Save with REINST Error

Hello.

I got a error that I can't save my custom blueprint pawn class because the graph is linked to private objects in external package (/Engine/Transient).

This occurs when I attempt to save the class in the screenshot below which includes my custom Actor Component, named "Collision Info". When I remove that component, I can save the class.

The error has appeared since I tried to spawn this pawn class in a level blueprint with "spawn actor from class" function. This happens when I restart the editor. If I remove and re-attach the "Collision Info" component, the error looks as if solved but appears again after restart the editor.


Here are my conditions:

・The version is 4.9.2, but when I upgrade my project to 4.10.4, it hasn't fixed. (So I report this error for version 4.10.4)

・The error has begun to see after I tried to spawn the class with "Spawn Actor from class"

・I'm making a game only with blueprint, no C++ codes

・I searched for other reports on Answerhub and found a video that solves REINST Error. But my error happens merely when I attach my custom component and I have to do so to store the valuables for each pawn instance. https://www.youtube.com/watch?v=IahTICpWifw

・I'm using Custom Gravity Plugin. It seems not to be related to the issue but note for just to make sure https://github.com/mhousse1247/UE4-CustomGravityPlugin


If you let me know some solution or hints for this problem, I really appreciate!

thanks,

Diaspora

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Product Version: UE 4.10
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asked Mar 02 '16 at 12:20 AM in Blueprint Scripting

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Diaspora
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