Can't Save with REINST Error

Hello.

I got a error that I can’t save my custom blueprint pawn class because the graph is linked to private objects in external package (/Engine/Transient).

This occurs when I attempt to save the class in the screenshot below which includes my custom Actor Component, named “Collision Info”. When I remove that component, I can save the class.

The error has appeared since I tried to spawn this pawn class in a level blueprint with “spawn actor from class” function. This happens when I restart the editor. If I remove and re-attach the “Collision Info” component, the error looks as if solved but appears again after restart the editor.


Here are my conditions:

・The version is 4.9.2, but when I upgrade my project to 4.10.4, it hasn’t fixed.
(So I report this error for version 4.10.4)

・The error has begun to see after I tried to spawn the class with “Spawn Actor from class”

・I’m making a game only with blueprint, no C++ codes

・I searched for other reports on Answerhub and found a video that solves REINST Error. But my error happens merely when I attach my custom component and I have to do so to store the valuables for each pawn instance.

・I’m using Custom Gravity Plugin. It seems not to be related to the issue but note for just to make sure
GitHub - HoussineMehnik/UE4-CustomGravityPlugin: Unreal Engine 4 : Custom Gravity Plugin

If you let me know some solution or hints for this problem, I really appreciate!

thanks,

Diaspora