how cast a event in another blueprint in mulplayer ?
Hello , I have a problem, I know how works the multcast or run on server functions.
I need to start a player event in the blueprint of the weapon, it is very simple, in weaponBP> cast player BP > get player index and call the event, works perfectly .
but how is a multplayer game the index player let the event run on just one play
like the image: we see index on run that event in one player. player 0 in case; or get all actor, run on all player at same time. this is a firing event like a shooter game.
what i do for cast the event that works like a multplayer shooter ?
asked Mar 01 '16 at 11:10 PM in Blueprint Scripting
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