[solved]Can't import skeletal mesh. 'Failed to create asset'

I have simple test model with skeleton. When i try export from blender to fbx and import to UE4 as skeletal mesh i have error message 'Failed to import ‘…/…/…/…/…/…/UnrealPr/test.fbx’. Failed to create asset ‘/Game/t1/test’ Test file here https://drive.google./file/d/0B2a5QEthhNGweEVzS1FEZ3RySGM/view?usp=sharing Can anyone help wit problem?

Solved. Error occurs if i use “fbx skeletal mesh” in file type selector. With no selection or drag’n’drop file import correctly.

I’ll take a look. It is probably in your export settings. I know I have gotten this error before and i think its because i didnt have anything selected when exporting. Basically you created an empty fbx file. You need to be sure you are exporting both rig and model together. Check selected objects only and smoothing to faces. Those are the standard export options. I don’t know if adding leaf bones does anything so I uncheck that. If you don’t have a root bone you will get a warning message, but it’s OK, your animations will still work.

Hey, I’m diggin up this thread, I’ve got the same problem. But I didn’t solved it.

I can’t import anim files for an existing skeletal mesh in project… Here is the Output log :

LogFactory: FactoryCreateFile: StaticMesh with ReimportFbxAnimSequenceFactory (0 0 E:/PROJETS/xxxxx/SK_Hammer_Anim.FBX) LogFbx: ItemName: GlobalSettings, ItemCount : 1 LogFbx: ItemName: AnimationStack, ItemCount : 1 LogFbx: ItemName: AnimationLayer, ItemCount : 1 LogFbx: ItemName: Model, ItemCount : 4 LogFbx: ItemName: NodeAttribute, ItemCount : 4 LogFbx: ItemName: AnimationCurve, ItemCount : 6 LogFbx: ItemName: AnimationCurveNode, ItemCount : 2 LogFbx: Loading FBX Scene from E:/PROJETS/xxxxx/SK_Hammer_Anim.FBX LogFbx: FBX Scene Loaded Succesfully LogAssetTools:Warning: Failed to import ‘E:/PROJETS/xxxxx/SK_Hammer_Anim.FBX’. Failed to create asset ‘/Game/Weapons/SK_Hammer_Anim’. Please see Output Log for details.

I don’t know what I’m doing wrong because I always use the same process to import skeletal that are far more complex !

Are there some checkboxes to check in the FBX exporter from 3dsmax 2017? Some links/hierarchy to respect that I forgot?

Can someone help me please?

(I can send my FBX…)