I have simple test model with skeleton. When i try export from blender to fbx and import to UE4 as skeletal mesh i have error message 'Failed to import ‘…/…/…/…/…/…/UnrealPr/test.fbx’. Failed to create asset ‘/Game/t1/test’ Test file here https://drive.google./file/d/0B2a5QEthhNGweEVzS1FEZ3RySGM/view?usp=sharing Can anyone help wit problem?
Solved. Error occurs if i use “fbx skeletal mesh” in file type selector. With no selection or drag’n’drop file import correctly.
I’ll take a look. It is probably in your export settings. I know I have gotten this error before and i think its because i didnt have anything selected when exporting. Basically you created an empty fbx file. You need to be sure you are exporting both rig and model together. Check selected objects only and smoothing to faces. Those are the standard export options. I don’t know if adding leaf bones does anything so I uncheck that. If you don’t have a root bone you will get a warning message, but it’s OK, your animations will still work.