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Breakpoint crash when opening a map. Bad references?

I've been working on an inventory system for a few days now on a small dev map, which is the default start map. I've just tried loading up the bigger map to test things out on there and visual studio is triggering a breakpoint. The inventory system works fine on the dev, I strongly doubt it's responsible for the crash.

However, a prerequisite of the inventory system was that I re-parent some items under a common base class. I did this on the dev map, without deleting references on other maps first. I think now when I load up the other maps it's crashing because the maps current references down't match the content.

The umaps contain a host of component references, how can I delete these references without opening the map in the editor? I think that could cleanse it but I'm not certain. It may also be caused by moving assets to different folders.

Here's the breakpoint.


EDIT: I cracked open one of the maps in hex workshop. I located some of the assets that I thought was causing the conflicts and noted their folder directories, moving the current assets back there. The same breakpoint still triggers.

Product Version: UE 4.10
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asked Mar 02 '16 at 08:45 AM in Bug Reports

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Grant Margison
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avatar image Doug E ♦♦ STAFF Mar 02 '16 at 03:18 PM

Hey KingGsterUK-

Can you post the log files and callstack from the crash? The best way to get this information is to open the project through the .uproject without VS debugger and cause the crash to occur. The Callstack will appear in the black popup window and can be copy/pasted. The log file is generated in the Saved/Logs folder inside the project directory.

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Hi KingGsterUK,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.

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answered Mar 07 '16 at 06:37 PM

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