Mobile: Cache media after downloading once
I'm making a mobile game and I'd like to add movie content to the game regularly without having to patch the game and submit to Apple and Google every single time.
I know Media Player can handle streaming movies but streaming every single time is cost and bandwidth intensive to the user and developer.
Is it possible to permanently cache a media file after it's been streamed once?
The Media Framework itself does not allow for caching streamed media as this is generally not a feature supported by the native audio/video player APIs that we built on top of, sorry.
What you could do instead is to download the media using your own code (either into memory or into a file), and then open it using the FArchive based overload of IMediaPlayer::Open
answered Aug 29 '16 at 04:44 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here