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Mobile: Cache media after downloading once

I'm making a mobile game and I'd like to add movie content to the game regularly without having to patch the game and submit to Apple and Google every single time.

I know Media Player can handle streaming movies but streaming every single time is cost and bandwidth intensive to the user and developer.

Is it possible to permanently cache a media file after it's been streamed once?

Thank you.

Product Version: UE 4.10
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asked Mar 02 '16 at 09:05 AM in Packaging & Deployment

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haruna
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avatar image haruna Jul 01 '16 at 01:51 AM

I'm trying to play DLC movie files as they download.

Any progress on this chunking system? https://forums.unrealengine.com/showthread.php?15110-Game-structure-updates-and-addons

avatar image haruna Jul 12 '16 at 03:18 AM

I'm hoping this making games moddable guide will help, but has anyone done this on a mobile title? http://www.tomlooman.com/add-mod-support-to-your-unreal-engine-4-game/

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The Media Framework itself does not allow for caching streamed media as this is generally not a feature supported by the native audio/video player APIs that we built on top of, sorry.

What you could do instead is to download the media using your own code (either into memory or into a file), and then open it using the FArchive based overload of IMediaPlayer::Open

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answered Aug 29 '16 at 04:44 PM

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