Combining a flipbook function with a world aligned texture?
Hi there, I am trying to create a stylized rain splash effect by creating a material function that I can place into the materials I want. I want to be able to use an animated flipbook texture but tiled across assets using world space. I tried linking up the flipbook and world aligned texture nodes but world aligned node requires a texture object instead of a vector 3, I was wondering if there was a way around this so I can achieve the effect I want or perhaps a different way of doing things?
Thank you very much. :)
asked Mar 02 '16 at 11:22 AM in Rendering
Hmm.. Could you perhaps make an example of what you want? some visual guidance? Because I have a hard time visualizing what you exactly want to achieve.
answered Mar 02 '16 at 11:40 AM
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