Thank you in advance,
I have an actors head following my HMD rotation, and I was wondering if there’s anyway to render the material for the head in reflections only?
Thanks again,
Jarrod
Thank you in advance,
I have an actors head following my HMD rotation, and I was wondering if there’s anyway to render the material for the head in reflections only?
Thanks again,
Jarrod
Or is there a way to render it to a cube render target camera, and not the player camera?