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Licensing for non-interactive linear use - Using UE4 as a renderer?

I'm looking to use UE4 as a renderer, basically as part of my workflow to create some concept art and videos for proof-of-concept. I am keen to try using UE4 instead of rendering in V-Ray as I think the realtime nature of the engine might speed up my iteration times on my video renders and still images.

So my question is this. Reading the license it specifically mentions non-interactive linear content (even commercial non-interactive linear content) as being royalty free. Does this mean I can use UE4 as a renderer for still images and video sequences without any license costs or restrictions?

Product Version: UE 4.10
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asked Mar 02 '16 at 02:39 PM in Legal & Licensing

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AJUK
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Yes, that's what it means.

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answered Mar 02 '16 at 02:51 PM

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atypic STAFF
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avatar image AJUK Mar 02 '16 at 03:58 PM

Thanks for the swift answer. Do I need to credit Epic or mention Unreal in the credits (I couldn't see any mention of that in the license).

avatar image atypic STAFF Mar 02 '16 at 03:59 PM

I would consider the end product a Product under the EULA, so the requirements in Section 11 would apply.

avatar image OrionShipyards Dec 08 '18 at 12:33 AM

And, fwiw, I'm so grateful to Epic for giving us this license, I wouldn't think of not crediting them in the finished work, anyway (once I actually get to create it, of course. :) )

avatar image AJUK Mar 02 '16 at 04:55 PM

Makes sense. Thanks for the reply.

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