Raise Blueprint Event from Thread (non-gameplay classes)

I have an FRunnable Thread (from 's Tutorial) which processes serial data coming in through USB. This is done in a plugin. The class that handles the thread is not a gameplay class.

What I want to achieve is to raise BlueprintImplementableEvents from this thread. What would be a good approach here? (I tried with having an Actor Blueprint Class that has the Event, but I did not know how to instatiate this object from the Thread (outside a gameplay class))