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Setting Actor during runtime for Matinees or Sequence


Is it possible, or is it planned, to set actors during runtime to a Matinee or to the new Sequencer? Right now, if my Character is not spawned before Play, we cannot assign this Character to a Matinee. I found some posts about the subject, but they were answered a year ago.

Any update about this?


Product Version: UE 4.10
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asked Mar 02 '16 at 06:19 PM in Blueprint Scripting

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avatar image Jacky Mar 02 '16 at 06:34 PM

It's still not possible(and probably wont be) with Matinee but i havent played with Sequencer so much yet. You can always use a "dummy" object, animate it with Matinee and then attach your character to it whenever it is spawned though. Edit: On second thought, it wont work if you want to play skeletal mesh animation for a runtime spawned skeletal mesh unfortunately.

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Any update in this topic ?;-) It can be also nice, if we can transform matinee tracks in runtime.

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answered Aug 21 '16 at 03:06 PM

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