I’ve seen in some UE4 code lines like this in the class headers:
class FBoxSceneProxy{
...
uint32 bDrawOnlyIfSelected:1;
...
};
What does the :1 mean?
Is it an Unreal Header Tool thing or is it a valid C++ syntax?
I’ve seen in some UE4 code lines like this in the class headers:
class FBoxSceneProxy{
...
uint32 bDrawOnlyIfSelected:1;
...
};
What does the :1 mean?
Is it an Unreal Header Tool thing or is it a valid C++ syntax?
That’s a bit-field declaration.
In this case we’re saying “make a uint32 that’s 1-bit wide” - you’ll see it used for flags quite often in order to pack multiple flags together in memory. It may also be used for other low-level things, like unpacking flags sent over the network.