Login: Connection to the server failed

Hi,

I downloaded the UT 2015 Pre Alpha Client from 29th Feb.
Starts on Linux as usual. Problem occurs if i want to connect to an online match; the login dialog just states “Connection to the server failed.” if i want to login.

Here’e the console output i receive when starting it from console:

dzm ~ $ ut2015/LinuxNoEditor/Engine/Binaries/Linux/UE4-Linux-Test UnrealTournament -SaveToUserDir
Using binned.
Disabling core dumps.
[2016.03.02-19.05.04:055][  0]LogInit:Display: Running engine for game: UnrealTournament
[2016.03.02-19.05.04:055][  0]LogInit:Display: Project file not found: /home/dzm/ut2015/LinuxNoEditor/UnrealTournament/UnrealTournament.uproject
[2016.03.02-19.05.04:055][  0]LogInit:Display: 	Attempting to find via project info helper.
[2016.03.02-19.05.04:055][  0]LogUProjectInfo: Found projects:
[2016.03.02-19.05.04:055][  0]LogPlatformFile: Using cached read wrapper
[2016.03.02-19.05.04:055][  0]LogInit:Display: RandInit(1951538522) SRandInit(1951538528).
[2016.03.02-19.05.04:055][  0]LogTaskGraph: Started task graph with 4 named threads and 7 total threads.
[2016.03.02-19.05.04:055][  0]LogStats: Stats thread started at 0.062197
[2016.03.02-19.05.04:055][  0]LogInit: Version: 4.11.0-2883976+++depot+UE4-UT-Releases
[2016.03.02-19.05.04:055][  0]LogInit: API Version: 2883976
[2016.03.02-19.05.04:055][  0]LogInit: Compiled (64-bit): Feb 26 2016 17:39:39
[2016.03.02-19.05.04:055][  0]LogInit: Compiled with Clang: 3.6.0 (tags/RELEASE_360/final)
[2016.03.02-19.05.04:055][  0]LogInit: Build Configuration: Test
[2016.03.02-19.05.04:055][  0]LogInit: Branch Name: ++depot+UE4-UT-Releases
[2016.03.02-19.05.04:055][  0]LogInit: Command line:  -SaveToUserDir
[2016.03.02-19.05.04:055][  0]LogInit: Base directory: /home/dzm/ut2015/LinuxNoEditor/Engine/Binaries/Linux/
[2016.03.02-19.05.04:055][  0]LogInit: Rocket: 0
[2016.03.02-19.05.04:058][  0]LogInit: Using libcurl 7.38.0
[2016.03.02-19.05.04:058][  0]LogInit:  - built for x86_64-unknown-linux-gnu
[2016.03.02-19.05.04:058][  0]LogInit:  - supports SSL with OpenSSL/1.0.1i
[2016.03.02-19.05.04:058][  0]LogInit:  - supports HTTP deflate (compression) using libz 1.2.5
[2016.03.02-19.05.04:058][  0]LogInit:  - other features:
[2016.03.02-19.05.04:058][  0]LogInit:      CURL_VERSION_SSL
[2016.03.02-19.05.04:058][  0]LogInit:      CURL_VERSION_LIBZ
[2016.03.02-19.05.04:058][  0]LogInit:      CURL_VERSION_IPV6
[2016.03.02-19.05.04:058][  0]LogInit:      CURL_VERSION_ASYNCHDNS
[2016.03.02-19.05.04:058][  0]LogInit:      CURL_VERSION_LARGEFILE
[2016.03.02-19.05.04:058][  0]LogInit:      CURL_VERSION_TLSAUTH_SRP
[2016.03.02-19.05.04:058][  0]LogInit:  Libcurl: checking if '/etc/pki/tls/certs/ca-bundle.crt' exists
[2016.03.02-19.05.04:058][  0]LogInit:  Libcurl: checking if '/etc/ssl/certs/ca-certificates.crt' exists
[2016.03.02-19.05.04:058][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
[2016.03.02-19.05.04:058][  0]LogInit:  - bVerifyPeer = true  - Libcurl will verify peer certificate
[2016.03.02-19.05.04:058][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
[2016.03.02-19.05.04:058][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
[2016.03.02-19.05.04:058][  0]LogInit:  - CertBundlePath = /etc/ssl/certs/ca-certificates.crt  - Libcurl will set CURLOPT_CAINFO to it
e[33m[2016.03.02-19.05.04:090][  0]LogOnlineGame:Warning: MCP CONFIG: Selected DevLatest backend in GameDev environment, based on passed override ""
e[0me[33m[2016.03.02-19.05.04:095][  0]LogVoice:Warning: Failed to initialize voice interface
e[0m[2016.03.02-19.05.04:100][  0]LogInit: Presizing for max 2097152 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
[2016.03.02-19.05.04:111][  0]LogInit: Object subsystem initialized
[2016.03.02-19.05.04:112][  0]LogInit: Initializing SDL.
[2016.03.02-19.05.04:335][  0]LogInit: Initialized SDL 2.0.4 (compiled against 2.0.4)
[2016.03.02-19.05.04:336][  0]LogInit: Display metrics:
[2016.03.02-19.05.04:336][  0]LogInit:   PrimaryDisplayWidth: 1920
[2016.03.02-19.05.04:336][  0]LogInit:   PrimaryDisplayHeight: 1080
[2016.03.02-19.05.04:336][  0]LogInit:   PrimaryDisplayWorkAreaRect:
[2016.03.02-19.05.04:336][  0]LogInit:     Left=0, Top=0, Right=1920, Bottom=1054
[2016.03.02-19.05.04:336][  0]LogInit:   VirtualDisplayRect:
[2016.03.02-19.05.04:336][  0]LogInit:     Left=0, Top=0, Right=1920, Bottom=1054
[2016.03.02-19.05.04:336][  0]LogInit:   TitleSafePaddingSize: X=0.000 Y=0.000
[2016.03.02-19.05.04:336][  0]LogInit:   ActionSafePaddingSize: X=0.000 Y=0.000
[2016.03.02-19.05.04:336][  0]LogInit:   Number of monitors: 1
[2016.03.02-19.05.04:336][  0]LogInit:     Monitor 0
[2016.03.02-19.05.04:336][  0]LogInit:       Name: BenQ XL2411Z 24"
[2016.03.02-19.05.04:336][  0]LogInit:       ID: display0
[2016.03.02-19.05.04:336][  0]LogInit:       NativeWidth: 1920
[2016.03.02-19.05.04:336][  0]LogInit:       NativeHeight: 1080
[2016.03.02-19.05.04:336][  0]LogInit:       bIsPrimary: true
[2016.03.02-19.05.04:336][  0]LogLinux: Selected Device Profile: [LinuxNoEditor]
[2016.03.02-19.05.04:336][  0]LogInit: Applying CVar settings loaded from the selected device profile: [LinuxNoEditor]
[2016.03.02-19.05.04:345][  0]LogInit: Linux hardware info:
[2016.03.02-19.05.04:345][  0]LogInit:  - we are the first instance of this executable
[2016.03.02-19.05.04:345][  0]LogInit:  - this process' id (pid) is 20754, parent process' id (ppid) is 20375
[2016.03.02-19.05.04:345][  0]LogInit:  - we are not running under debugger
[2016.03.02-19.05.04:345][  0]LogInit:  - machine network name is 'hal'
[2016.03.02-19.05.04:345][  0]LogInit:  - user name is 'dzm' (dzm)
[2016.03.02-19.05.04:345][  0]LogInit:  - we're logged in locally
[2016.03.02-19.05.04:345][  0]LogInit:  - Number of physical cores available for the process: 4
[2016.03.02-19.05.04:345][  0]LogInit:  - Number of logical cores available for the process: 8
[2016.03.02-19.05.04:345][  0]LogInit:  - Cache line size: 64
[2016.03.02-19.05.04:345][  0]LogInit:  - Memory allocator used: binned
[2016.03.02-19.05.04:345][  0]LogLinux: Benchmarking clocks
[2016.03.02-19.05.04:445][  0]LogLinux:  - CLOCK_REALTIME (id=0) can sustain 66355838 (66356K, 66M) calls per second without zero deltas
[2016.03.02-19.05.04:545][  0]LogLinux:  - CLOCK_MONOTONIC (id=1) can sustain 66572592 (66573K, 67M) calls per second without zero deltas
[2016.03.02-19.05.04:645][  0]LogLinux:  - CLOCK_MONOTONIC_RAW (id=4) can sustain 19691077 (19691K, 20M) calls per second without zero deltas
[2016.03.02-19.05.04:745][  0]LogLinux:  - CLOCK_MONOTONIC_COARSE (id=6) can sustain 207536091 (207536K, 208M) calls per second with 99.999513% zero deltas
[2016.03.02-19.05.04:745][  0]LogInit: Linux-specific commandline switches:
[2016.03.02-19.05.04:745][  0]LogInit:  -nodwarf (currently OFF): suppress parsing of DWARF debug info (callstacks will be generated faster, but won't have line numbers)
[2016.03.02-19.05.04:745][  0]LogInit:  -ansimalloc - use malloc()/free() from libc (useful for tools like valgrind and electric fence)
[2016.03.02-19.05.04:745][  0]LogInit:  -jemalloc - use jemalloc for all memory allocation
[2016.03.02-19.05.04:745][  0]LogInit:  -binnedmalloc - use binned malloc  for all memory allocation
[2016.03.02-19.05.04:745][  0]LogInit:  -httpproxy=ADDRESS:PORT - redirects HTTP requests to a proxy (only supported if compiled with libcurl)
[2016.03.02-19.05.04:745][  0]LogInit:  -reuseconn - allow libcurl to reuse HTTP connections (only matters if compiled with libcurl)
[2016.03.02-19.05.04:745][  0]LogInit:  -virtmemkb=NUMBER - sets process virtual memory (address space) limit (overrides VirtualMemoryLimitInKB value from .ini)
[2016.03.02-19.05.04:745][  0]LogInit:  - Physical RAM available (not considering process quota): 16 GB (15972 MB, 16356308 KB, 16748859392 bytes)
[2016.03.02-19.05.04:748][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2016.03.02-19.05.04:792][  0]LogRHI: Initializing OpenGL RHI
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_VENDOR: NVIDIA Corporation
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_RENDERER: GeForce GTX 760/PCIe/SSE2
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_VERSION: 3.2.0 NVIDIA 358.16
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_SHADING_LANGUAGE_VERSION: 1.50 NVIDIA via Cg compiler
[2016.03.02-19.05.04:792][  0]LogRHI: OpenGL Extensions:
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_AMD_multi_draw_indirect
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_AMD_seamless_cubemap_per_texture
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_arrays_of_arrays
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_base_instance
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_bindless_texture
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_blend_func_extended
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_buffer_storage
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_clear_buffer_object
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_clear_texture
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_clip_control
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_color_buffer_float
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_compressed_texture_pixel_storage
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_conservative_depth
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_compute_shader
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_compute_variable_group_size
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_conditional_render_inverted
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_copy_buffer
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_copy_image
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_cull_distance
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_debug_output
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_depth_buffer_float
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_depth_clamp
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_depth_texture
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_derivative_control
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_direct_state_access
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_draw_buffers
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_draw_buffers_blend
[2016.03.02-19.05.04:792][  0]LogRHI:   GL_ARB_draw_indirect
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_draw_elements_base_vertex
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_draw_instanced
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_enhanced_layouts
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_ES2_compatibility
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_ES3_compatibility
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_ES3_1_compatibility
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_ES3_2_compatibility
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_explicit_attrib_location
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_explicit_uniform_location
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_fragment_coord_conventions
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_fragment_layer_viewport
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_fragment_program
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_fragment_program_shadow
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_fragment_shader
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_framebuffer_no_attachments
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_framebuffer_object
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_framebuffer_sRGB
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_geometry_shader4
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_get_program_binary
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_get_texture_sub_image
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_gpu_shader5
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_gpu_shader_fp64
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_gpu_shader_int64
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_half_float_pixel
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_half_float_vertex
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_imaging
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_indirect_parameters
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_instanced_arrays
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_internalformat_query
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_internalformat_query2
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_invalidate_subdata
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_map_buffer_alignment
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_map_buffer_range
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_multi_bind
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_multi_draw_indirect
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_multisample
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_multitexture
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_occlusion_query
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_occlusion_query2
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_parallel_shader_compile
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_pipeline_statistics_query
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_pixel_buffer_object
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_point_parameters
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_point_sprite
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_program_interface_query
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_provoking_vertex
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_query_buffer_object
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_robust_buffer_access_behavior
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_robustness
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_sample_shading
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_sampler_objects
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_seamless_cube_map
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_seamless_cubemap_per_texture
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_separate_shader_objects
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_atomic_counter_ops
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_atomic_counters
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_ballot
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_bit_encoding
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_clock
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_draw_parameters
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_group_vote
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_image_load_store
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_image_size
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_objects
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_precision
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_storage_buffer_object
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_subroutine
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_texture_image_samples
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shader_texture_lod
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shading_language_100
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shading_language_420pack
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shading_language_include
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shading_language_packing
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_shadow
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_sparse_buffer
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_sparse_texture
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_stencil_texturing
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_sync
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_tessellation_shader
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_barrier
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_border_clamp
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_buffer_object
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_buffer_object_rgb32
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_buffer_range
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_compression
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_compression_bptc
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_compression_rgtc
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_cube_map
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_cube_map_array
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_env_add
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_env_combine
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_env_crossbar
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_env_dot3
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_float
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_gather
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_mirror_clamp_to_edge
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_mirrored_repeat
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_multisample
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_non_power_of_two
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_query_levels
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_query_lod
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_rectangle
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_rg
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_rgb10_a2ui
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_stencil8
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_storage
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_storage_multisample
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_swizzle
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_texture_view
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_timer_query
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_transform_feedback2
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_transform_feedback3
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_transform_feedback_instanced
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_transform_feedback_overflow_query
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_transpose_matrix
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_uniform_buffer_object
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_vertex_array_bgra
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_vertex_array_object
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_vertex_attrib_64bit
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_vertex_attrib_binding
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_vertex_buffer_object
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_vertex_program
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_vertex_shader
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_vertex_type_10f_11f_11f_rev
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_vertex_type_2_10_10_10_rev
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_viewport_array
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ARB_window_pos
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ATI_draw_buffers
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ATI_texture_float
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_ATI_texture_mirror_once
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_S3_s3tc
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_texture_env_add
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_abgr
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_bgra
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_bindable_uniform
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_blend_color
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_blend_equation_separate
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_blend_func_separate
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_blend_minmax
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_blend_subtract
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_compiled_vertex_array
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_Cg_shader
[2016.03.02-19.05.04:793][  0]LogRHI:   GL_EXT_depth_bounds_test
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_direct_state_access
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_draw_buffers2
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_draw_instanced
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_draw_range_elements
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_fog_coord
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_framebuffer_blit
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_framebuffer_multisample
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXTX_framebuffer_mixed_formats
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_framebuffer_multisample_blit_scaled
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_framebuffer_object
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_framebuffer_sRGB
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_geometry_shader4
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_gpu_program_parameters
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_gpu_shader4
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_multi_draw_arrays
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_packed_depth_stencil
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_packed_float
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_packed_pixels
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_pixel_buffer_object
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_point_parameters
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_polygon_offset_clamp
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_provoking_vertex
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_rescale_normal
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_secondary_color
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_separate_shader_objects
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_separate_specular_color
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_shader_image_load_store
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_shader_integer_mix
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_shadow_funcs
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_stencil_two_side
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_stencil_wrap
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture3D
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_array
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_buffer_object
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_compression_dxt1
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_compression_latc
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_compression_rgtc
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_compression_s3tc
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_cube_map
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_edge_clamp
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_env_combine
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_env_dot3
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_filter_anisotropic
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_integer
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_lod
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_lod_bias
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_mirror_clamp
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_object
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_shared_exponent
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_sRGB
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_sRGB_decode
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_storage
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_texture_swizzle
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_timer_query
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_transform_feedback2
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_vertex_array
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_vertex_array_bgra
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_vertex_attrib_64bit
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_x11_sync_object
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_EXT_import_sync_object
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_IBM_rasterpos_clip
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_IBM_texture_mirrored_repeat
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_KHR_context_flush_control
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_KHR_debug
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_KHR_no_error
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_KHR_robust_buffer_access_behavior
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_KHR_robustness
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_KTX_buffer_region
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_bindless_multi_draw_indirect
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_bindless_multi_draw_indirect_count
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_bindless_texture
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_blend_equation_advanced
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_blend_square
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_command_list
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_compute_program5
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_conditional_render
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_copy_depth_to_color
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_copy_image
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_depth_buffer_float
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_depth_clamp
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_draw_texture
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_ES1_1_compatibility
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_ES3_1_compatibility
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_explicit_multisample
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_fence
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_float_buffer
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_fog_distance
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_fragment_program
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_fragment_program_option
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_fragment_program2
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_framebuffer_multisample_coverage
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_geometry_shader4
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_gpu_program4
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_internalformat_sample_query
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_gpu_program4_1
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_gpu_program5
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_gpu_program5_mem_extended
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_gpu_program_fp64
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_gpu_shader5
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_half_float
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_light_max_exponent
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_multisample_coverage
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_multisample_filter_hint
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_occlusion_query
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_packed_depth_stencil
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_parameter_buffer_object
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_parameter_buffer_object2
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_path_rendering
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_pixel_data_range
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_point_sprite
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_primitive_restart
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_register_combiners
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_register_combiners2
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_shader_atomic_counters
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_shader_atomic_float
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_shader_buffer_load
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_shader_storage_buffer_object
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_texgen_reflection
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_texture_barrier
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_texture_compression_vtc
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_texture_env_combine4
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_texture_multisample
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_texture_rectangle
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_texture_shader
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_texture_shader2
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_texture_shader3
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_transform_feedback
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_transform_feedback2
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_uniform_buffer_unified_memory
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_vdpau_interop
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_vertex_array_range
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_vertex_array_range2
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_vertex_attrib_integer_64bit
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_vertex_buffer_unified_memory
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_vertex_program
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_vertex_program1_1
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_vertex_program2
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_vertex_program2_option
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_vertex_program3
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NVX_conditional_render
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NVX_gpu_memory_info
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NVX_nvenc_interop
[2016.03.02-19.05.04:794][  0]LogRHI:   GL_NV_shader_thread_group
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_NV_shader_thread_shuffle
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_KHR_blend_equation_advanced
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_SGIS_generate_mipmap
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_SGIS_texture_lod
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_SGIX_depth_texture
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_SGIX_shadow
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_SUN_slice_accum
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_TEXTURE_SIZE: 16384
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_3D_TEXTURE_SIZE: 2048
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_RENDERBUFFER_SIZE: 16384
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_TEXTURE_IMAGE_UNITS: 32
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_DRAW_BUFFERS: 8
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_COLOR_ATTACHMENTS: 8
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_SAMPLES: 32
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_COLOR_TEXTURE_SAMPLES: 32
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_DEPTH_TEXTURE_SAMPLES: 32
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_INTEGER_SAMPLES: 32
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 192
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_VERTEX_ATTRIBS: 16
[2016.03.02-19.05.04:795][  0]LogRHI:   GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
[2016.03.02-19.05.04:795][  0]LogRHI: OpenGL MajorVersion = 3, MinorVersion = 2, ShaderPlatform = GLSL_150, FeatureLevel = SM4
[2016.03.02-19.05.04:797][  0]LogRHI: Texture pool is 1433 MB (70% of 2048 MB)
[2016.03.02-19.05.04:938][  0]LogContentStreaming: Texture pool size is 500.00 MB
[2016.03.02-19.05.04:938][  0]LogLinux: Selected Device Profile: [LinuxNoEditor]
[2016.03.02-19.05.05:060][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
[2016.03.02-19.05.05:060][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 0
[2016.03.02-19.05.06:602][  0]LogObj: 35819 objects as part of root set at end of initial load.
[2016.03.02-19.05.06:602][  0]LogUObjectAllocator: 7521328 out of 0 bytes used by permanent object pool.
[2016.03.02-19.05.08:588][  0]LogEngine: Initializing Engine...
[2016.03.02-19.05.08:612][  0]LogALAudio: ALAudio device opened : OpenAL Soft
[2016.03.02-19.05.08:612][  0]LogALAudio: AL_VENDOR      : OpenAL Community
[2016.03.02-19.05.08:612][  0]LogALAudio: AL_RENDERER    : OpenAL Soft
[2016.03.02-19.05.08:612][  0]LogALAudio: AL_VERSION     : 1.1 ALSOFT 1.15.1
[2016.03.02-19.05.08:612][  0]LogALAudio: AL_EXTENSIONS  : AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[2016.03.02-19.05.08:612][  0]LogInit: FAudioDevice initialized.
[2016.03.02-19.05.08:613][  0]LogInit: Texture streaming: Enabled
[2016.03.02-19.05.08:620][  0]LogPerfCounters: FPerfCounters JSON socket disabled.
e[33m[2016.03.02-19.05.09:199][  0]LogOnline:Warning: MCP: AutoLogin Failed. missing AUTH_LOGIN=<login id>.
e[0m[2016.03.02-19.05.09:199][  0]LogBlueprintContext:Display: Creating blueprint contexts for Local Player ' UTLocalPlayer_0 ' of Game Instance ' UTGameInstance_0 '
[2016.03.02-19.05.09:222][  0]LogLoad: LoadMap: /Game/RestrictedAssets/Maps/UT-Entry?Eyewear=?Character=/Game/EpicInternal/Teams/BlackLegion/NecrisFemale01.NecrisFemale01_C?HatVar=0?EyewearVar=0?Hat=?LeaderHat=?Name=Player?VersionCheck=1?Taunt=/Game/RestrictedAssets/Blueprints/Taunts/Taunt_PelvicThrust.Taunt_PelvicThrust_C?Taunt2=/Game/RestrictedAssets/Blueprints/Taunts/Taunt_NoNo.Taunt_NoNo_C
[2016.03.02-19.05.09:222][  0]UT: Background: UT.LoadingScreen
[2016.03.02-19.05.09:308][  0]UT: Password: 0 NONE
[2016.03.02-19.05.09:317][  0]LogInit:Display: Game Engine Initialized.
[2016.03.02-19.05.09:317][  0]LogConsoleResponse:Display: 
[2016.03.02-19.05.09:317][  0]UT: Running 4 processors (8 logical cores)
[2016.03.02-19.05.09:487][  0]LogLoad: Full Startup: 6.17 seconds (BP compile: 0.00 seconds)
e[33m[2016.03.02-19.05.09:487][  0]LogExternalProfiler:Warning: No registered external profiler was matched with a command-line switch (or the DLL could not be loaded).  External profiling features will not be available.
e[0m[2016.03.02-19.05.09:524][  0]LogRenderer: Reallocating scene render targets to support 1920x1080 (Frame:2).
e[33m[2016.03.02-19.05.09:673][  2]LogOnline:Warning: MCP: Invalid response. CorrId=0 code=0 errorcode=ConnectionFailure errormessage=Connection to the server failed. errorraw=ConnectionFailure
e[0me[33m[2016.03.02-19.05.09:673][  2]LogOnline:Warning: MCP: Login request failed. Connection to the server failed.
e[0me[33m[2016.03.02-19.05.16:393][943]LogOnline:Warning: MCP: Invalid response. CorrId=0 code=0 errorcode=ConnectionFailure errormessage=Connection to the server failed. errorraw=ConnectionFailure
e[0me[33m[2016.03.02-19.05.16:393][943]LogOnline:Warning: MCP: Login request failed. Connection to the server failed.
e[0m[2016.03.02-19.05.21:038][611]Closing by request
[2016.03.02-19.05.21:038][611]LogGenericPlatformMisc: FPlatformMisc::RequestExit(0)
[2016.03.02-19.05.21:048][612]LogALAudio: Closing ALAudio device : OpenAL Soft
[2016.03.02-19.05.21:091][612]LogExit: Preparing to exit.
[2016.03.02-19.05.21:167][612]LogExit: Game engine shut down
[2016.03.02-19.05.21:219][612]LogExit: Object subsystem successfully closed.
e[33m[2016.03.02-19.05.21:324][612]LogModuleManager:Warning: No filename provided for module DerivedDataCache
e[0me[33m[2016.03.02-19.05.21:324][612]LogModuleManager:Warning: ModuleManager: Unable to load module 'DerivedDataCache' because the file '/home/dzm/ut2015/LinuxNoEditor/Engine/Binaries/Linux/' was not found.

Firewall rules have not changed, PC configuration neither.
The previous client still allows a login, however only a few empty servers are online at the moment.

Seemingly called the wrong binary (called UE4-Linux-Test when i should have called UE4-Linux-Shipping), calling

dzm ~ $ ut2015/LinuxNoEditor/Engine/Binaries/Linux/UE4-Linux-Shipping UnrealTournament -SaveToUserDir

“solved” the issue.