[Closed] Failed to open descriptor file - previous solution N/A
I'm using 4.10.4, the standard binary version of the engine from the launcher. The project is blueprint only. We have Visual Studio Community 2015 with Common Tools and Visual C++ tools included. We are using Perforce. The project is completely up to date with all files checked in, and was originally created on the same machine we are using to package it.
After running a shipping build we continuously get this error "Failed to open descriptor file '.../../../PROJECTNAME-Shipping/PROJECTNAME-Shipping.uproject'
There is a solution to this problem already listed in the forum, but it is not working for us. It mentions navigating to WindowsNoEditor/Engine/Binaries/Win64 (or32)/ and renaming the '.uproject' found there. We are not finding that '.uproject' file. As far as I can tell there is no '.uproject' file being included anywhere in the WindowsNoEditor directory after packaging.
The only file in the above directory is CrashReportClient.exe. If we disable 'Include Crash Reporter' in our package settings, that directory doesn't get created at all.
I cannot include an image, but here is a list of our package settings:
Build Configuration: Shipping Staging Directory: A folder on Desktop Full Rebuild: True For Distribution: True Include Debug Files: False
Use Pak File: True Generate Chunks: False Build Http Chunk install Data: False
Include Prerequisites: True
Cook everything in the project content directory: True
Just like with the other people experiencing this problem, a development build works fine. It's only the shipping builds where we are seeing this issue. It's been a problem for us since 4.9 and have opted to do very many projects in Unity as a result. I am advocating heavily for UE4, but this problem has been disruptive.
Any help would be greatly appreciated.
asked Mar 02 '16 at 08:20 PM in Packaging & Deployment
The question has been closed Aug 12 '16 at 07:44 PM by Steve Hardister for the following reason:
The question is answered, right answer was accepted
Ok here is the answer, at least for my issue, you need to remove "-Win64-Shipping" from exe file:
More info here:
Im using UE 4.10.4
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