Why is a Static Mesh with Collision not Blocking When Moving in Timeline
I have a blueprint Actor and made a door with a frame, door and a door handle. All have collision set and when I try to run through the door I cannot pass through. Perfect. However I have input set up so that when the player gets close to the door they can hit a button and the door will open or close using a timeline. The problem is that when the player hits the correct button and the doors move to either open or close, while they are moving I can move right through the doors. When the doors are done moving the collision is back to normal and I can't walk through the door. This is how collision is set up on the door. Any guesses on why I can walk through the door while its moving?
Here are the requested screenshots
Thank you for the clarification. After some research, I have discovered that this is currently a known issue that relates to having a collision that moves over time. Until the player moves initially, the moving collision will not react to the player. This issue is in our database at (UE-10172).
Have a great day
answered Mar 03 '16 at 05:00 PM
Sean L ♦♦ STAFF
Has this problem been fixed? I am doing something similar and it messes up. I am using a matinee movement track to move a blocker and the collision does not work when my character is standing still.
answered Jun 10 '16 at 01:45 AM
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