Physic Asset creating bone moves far away?
I've tried different methods on importing character from Blender to UE4 and can't figure out why Physic Asset is going crazy even I setup from scratch. On the example I just added 3 bones connected to each other and when I select the neck and hit simulate the head moves far away.
asked Mar 02 '16 at 08:49 PM in Using UE4
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