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Physic Asset creating bone moves far away?

I've tried different methods on importing character from Blender to UE4 and can't figure out why Physic Asset is going crazy even I setup from scratch. On the example I just added 3 bones connected to each other and when I select the neck and hit simulate the head moves far away. alt text

Product Version: UE 4.10
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asked Mar 02 '16 at 08:49 PM in Using UE4

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coolerinc
46 2 6 9

avatar image coolerinc Mar 03 '16 at 09:01 PM

Does anyone know how to fix this?

avatar image Ligazetom Apr 08 '16 at 08:50 PM

Hello, did you try disabling interactions between them?

avatar image zhegames Jul 12 '16 at 06:56 PM

Has anyone figured out a solution to this?

avatar image coolerinc Jul 12 '16 at 07:01 PM

Nope. I had to switch to another job...

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Scale of the scene must be 0.01. Chceck this tut. It is not exactly horse but everything needed to setup skeletal mesh from scratch https://m.youtube.com/watch?v=9gdmJIfuORk

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answered Jul 13 '16 at 05:37 AM

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Ligazetom
82 8 13 16

avatar image coolerinc Jul 13 '16 at 07:05 PM

Thanks! The last time I made changes I exported with scale of 1 but when imported into UE4 I scaled up my mesh to 50. cannot confirm the solution hope it works will test the scale of 0.01 in future projects

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