Reflection capture intensity bug in new map
New scene and my reflection captures need to have 100 for intensity in order to be visible. The default value is 1.... and 1 works for my previous map... why is this happening? The roughness is at 0 on the material.. nothing special. Geometry is just box from unreal editor... nothing special at all... its a grey box with 0 roughness.... screenspace reflections work fine, but the reflection captures dont unless they are x100.. x100 makes them look like normal intensity.
asked Mar 02 '16 at 09:38 PM in Bug Reports
So I did some testing and it looks like the issue is the lack of a skylight in the scene. Adding a Skylight to the scene with default settings should increase the reflective quality of your reflection capture actor without increasing its intensity.
answered Mar 03 '16 at 06:20 PM
Lovecraft_K ♦♦ STAFF
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