Reflection capture intensity bug in new map

New scene and my reflection captures need to have 100 for intensity in order to be visible. The default value is 1… and 1 works for my previous map… why is this happening? The roughness is at 0 on the material… nothing special. Geometry is just box from unreal editor… nothing special at all… its a grey box with 0 roughness… screenspace reflections work fine, but the reflection captures dont unless they are x100… x100 makes them look like normal intensity.

Hello kurylo3d -

To clarify your new level setup:

  • Do you have a skylight in the level?
  • Do you have a skybox of any kind in the level, and if so is it day or night time setup?
  • What is your lighting in the level, basicly a stationary Directional or only point lights?
  • What is the Reflection Capture Actor’s Influence Radius
  • Did you start you new level as an Empty level or a Default Level?

Thank You

Eric Ketchum

Basically it was straight up the default level with no adjustments in it other then the fact that i threw a single reflection capture in there with a couple of cubes with a material with 0 roughness… Even in reflection view mode the refelction was practically not there… i had to crank it up to x100 on the reflection capture… it was odd. I dont think i had a skylight in there unless default comes with one… it was jsut the basic starting level with the floor and sky sphere with its directional light in it.

Thanks kurylo3d, that’s what I needed I will run some tests to see if I can get a reproduction.

Eric

Hello -

So I did some testing and it looks like the issue is the lack of a skylight in the scene. Adding a Skylight to the scene with default settings should increase the reflective quality of your reflection capture actor without increasing its intensity.

Thank You

Eric Ketchum