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Reflection capture intensity bug in new map

New scene and my reflection captures need to have 100 for intensity in order to be visible. The default value is 1.... and 1 works for my previous map... why is this happening? The roughness is at 0 on the material.. nothing special. Geometry is just box from unreal editor... nothing special at all... its a grey box with 0 roughness.... screenspace reflections work fine, but the reflection captures dont unless they are x100.. x100 makes them look like normal intensity.

Product Version: UE 4.10
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asked Mar 02 '16 at 09:38 PM in Bug Reports

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avatar image Lovecraft_K ♦♦ STAFF Mar 03 '16 at 03:32 PM

Hello kurylo3d -

To clarify your new level setup:

  • Do you have a skylight in the level?

  • Do you have a skybox of any kind in the level, and if so is it day or night time setup?

  • What is your lighting in the level, basicly a stationary Directional or only point lights?

  • What is the Reflection Capture Actor's Influence Radius

  • Did you start you new level as an Empty level or a Default Level?

Thank You

Eric Ketchum

avatar image kurylo3d Mar 03 '16 at 04:50 PM

Basically it was straight up the default level with no adjustments in it other then the fact that i threw a single reflection capture in there with a couple of cubes with a material with 0 roughness.... Even in reflection view mode the refelction was practically not there.. i had to crank it up to x100 on the reflection capture... it was odd. I dont think i had a skylight in there unless default comes with one.. it was jsut the basic starting level with the floor and sky sphere with its directional light in it.

avatar image Lovecraft_K ♦♦ STAFF Mar 03 '16 at 06:03 PM

Thanks kurylo3d, that's what I needed I will run some tests to see if I can get a reproduction.


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Hello -

So I did some testing and it looks like the issue is the lack of a skylight in the scene. Adding a Skylight to the scene with default settings should increase the reflective quality of your reflection capture actor without increasing its intensity.

Thank You

Eric Ketchum

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answered Mar 03 '16 at 06:20 PM

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Lovecraft_K ♦♦ STAFF
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