Seperated ViewRect in HMD results in Black Screen
Using the SimpleHMD Plugin as an example I need to separate the ViewRect for each eye into a configuration in which they are on different sides of the screen. However when I separate the X value in AdjustViewRect under the SimpleHMD it results in a black screen. Here's an example of what I need.
That being said here's some example code in the SimpleHMD plugin.
This results in:
However the code:
For whatever reason adding a gap of even one pixel between the left and right passes results in a blank screen. I know this isn't typical since none of the other HMD's override AdjustViewRect. I'm a little lost as to what to do about this issue and was wondering if anyone could provide a solution. Thanks!
asked Mar 02 '16 at 11:43 PM in VR
I found the answer to my own problem and created a pull request to the master branch of Github here: https://github.com/EpicGames/UnrealEngine/pull/2124
answered Mar 03 '16 at 09:21 PM
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