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Additional non-asset directory to copy fails on Android

When I package my project to android, even though I had the settings to copy additional non-asset directory to copy, the file just got ignored. All I have in my Android system is an apk file and a bunch of UE so file. Is there anything I can include them?

Product Version: UE 4.10
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asked Mar 03 '16 at 01:16 AM in Packaging & Deployment

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FrankKappaPride
38 10 15 21

avatar image Samantha Sutton ♦♦ STAFF Mar 09 '16 at 08:42 PM

Hey Frank,

Are you still experiencing trouble with non-asset directories or was this resolved when you spoke with Chris Babcock on the forums?

Thanks!

avatar image FrankKappaPride Mar 09 '16 at 08:45 PM

Hi, thanks for reminding me. I somehow was able to copy the file byte by byte out from the obb file(which is equivalent to package it into the Android directory I suppose) and use it as the solution.

On the side note: is it possible to include .so shared library in Unreal? So far I was only able to include the .a static library. Thanks!

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answered Mar 09 '16 at 08:47 PM

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FrankKappaPride
38 10 15 21

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