When I package my project to android, even though I had the settings to copy additional non-asset directory to copy, the file just got ignored. All I have in my Android system is an apk file and a bunch of UE so file. Is there anything I can include them?
Hey
Are you still experiencing trouble with non-asset directories or was this resolved when you spoke on the forums?
Thanks!
Hi, thanks for reminding me. I somehow was able to copy the file byte by byte out from the obb file(which is equivalent to package it into the Android directory I suppose) and use it as the solution.
On the side note: is it possible to include .so shared library in Unreal? So far I was only able to include the .a static library. Thanks!