Hey, every time I try to open any of my projects they crash with this message. I tried creating a brand new project and get this same message. Anyone have any ideas?
Unknown exception - code 00000001 (first/second chance not available)
"Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 200]
Direct3DDevice->CreatePixelShader( (void*)CodePtr,
UE4Editor_Core!FDebug::AssertFailed() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\misc\outputdevice.cpp:354]
UE4Editor_D3D11RHI!VerifyD3D11Result() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:200]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreatePixelShader() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\windows\d3d11rhi\private\d3d11shaders.cpp:156]
UE4Editor_RHI!FRHICommandListImmediate::CreatePixelShader() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rhi\public\rhicommandlist.h:1961]
UE4Editor_ShaderCore!RHICreatePixelShader() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rhi\public\rhicommandlist.h:2704]
UE4Editor_ShaderCore!FShaderResource::InitRHI() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\shadercore\private\shader.cpp:496]
UE4Editor_RenderCore!FRenderResource::InitResource() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderresource.cpp:31]
UE4Editor_RenderCore!FRenderResource::InitResourceFromPossiblyParallelRendering() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderresource.cpp:72]
UE4Editor_ShaderCore!FShaderResource::InitializePixelShaderRHI() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\shadercore\private\shader.cpp:584]
UE4Editor_ShaderCore!FShader::GetPixelShader() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\shadercore\public\shader.h:502]
UE4Editor_Engine!GetGlobalBoundShaderState_Internal() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\staticboundshaderstate.cpp:128]
UE4Editor_Engine!SetGlobalBoundShaderState() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\engine\private\staticboundshaderstate.cpp:222]
UE4Editor_Renderer!SetFilterShaders() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\postprocess\postprocessweightedsamplesum.cpp:358]
UE4Editor_Renderer!FRCPassPostProcessWeightedSampleSum::Process() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\postprocess\postprocessweightedsamplesum.cpp:617]
UE4Editor_Renderer!FRenderingCompositionGraph::RecursivelyProcess() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:558]
UE4Editor_Renderer!FRenderingCompositePassContext::Process() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:169]
UE4Editor_Renderer!FPostProcessing::Process() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\postprocess\postprocessing.cpp:1661]
UE4Editor_Renderer!FDeferredShadingSceneRenderer::Render() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:1315]
UE4Editor_Renderer!RenderViewFamily_RenderThread() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\renderer\private\scenerendering.cpp:1572]
UE4Editor_Renderer!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`23'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\public\async\taskgraphinterfaces.h:779]
UE4Editor_Core!FTaskThread::ProcessTasks() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:539]
UE4Editor_Core!FTaskThread::ProcessTasksUntilQuit() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\async\taskgraph.cpp:340]
UE4Editor_RenderCore!RenderingThreadMain() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:310]
UE4Editor_RenderCore!FRenderingThread::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\rendercore\private\renderingthread.cpp:411]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\buildfarm\buildmachine_++depot+ue4-releases+4.9\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]