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Win 32 Packaging Failed

Hello,

I am running into a problem. Whenever I package my project packaging crashes and following are last few lines of log

MainFrameActions: Packaging (Windows (32-bit)): SILE_NORMAL.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:773][ 0]LogSavePackage: Save=88.186707ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:773][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/MISSILE_NORMAL.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:774][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/MISSILE_DIFFUSE -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/MI MainFrameActions: Packaging (Windows (32-bit)): SSILE_DIFFUSE.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:790][ 0]LogSavePackage: Save=15.583839ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:790][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/MISSILE_DIFFUSE.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:790][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/pasted_blinn2 -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/pas MainFrameActions: Packaging (Windows (32-bit)): tedblinn2.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:794][ 0]LogSavePackage: Save=3.277281ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:794][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/pastedblinn2.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:794][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_NORMAL -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_NORMAL.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:848][ 0]LogSavePackage: Save=53.365425ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:848][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_NORMAL.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:849][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/blinn2 -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/blinn2.uass MainFrameActions: Packaging (Windows (32-bit)): et MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:865][ 0]LogSavePackage: Save=15.445949ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:865][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/blinn2.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:866][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_MISSILE -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE MainFrameActions: Packaging (Windows (32-bit)): /BULLET_BOX_MISSILE.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:867][ 0]LogSavePackage: Save=1.313984ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:868][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_MISSILE.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:868][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_DIFFUSE -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE MainFrameActions: Packaging (Windows (32-bit)): /BULLET_BOX_DIFFUSE.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:880][ 0]LogSavePackage: Save=11.906150ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:880][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_DIFFUSE.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:881][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/ArroyIndicator_Base -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/ArroyIndicator_Base.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:882][ 0]LogSavePackage: Save=0.593457ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:882][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/ArroyIndicator_Base.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:883][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/Master_GlowingMaterial -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/Master_GlowingMaterial.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:886][ 0]LogSavePackage: Save=3.059098ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:886][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/Master_GlowingMaterial.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:887][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/ArrowIndicator -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/ArrowIndicator.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:888][ 0]LogSavePackage: Save=0.581239ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:888][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/ArrowIndicator.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:888][ 0]LogCook:Display: Cooking /Game/Level_2/Props/Way -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Props/Way.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:889][ 0]LogSavePackage: Save=0.947786ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:889][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Props/Way.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:890][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3Specular -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3_Specular.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:000][ 0]LogSavePackage: Save=110.317078ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:001][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3_Specular.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:002][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3_Normal -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3_Normal.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:144][ 0]LogSavePackage: Save=141.197113ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:144][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3_Normal.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:147][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3_Albedo -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3_Albedo.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:241][ 0]LogSavePackage: Save=93.748451ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:241][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3_Albedo.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:243][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3-AO -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3-AO.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:334][ 0]LogSavePackage: Save=90.586723ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:334][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallC/LP_3-AO.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:336][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/WallC -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/WallC.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:337][ 0]LogSavePackage: Save=0.699232ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:337][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Materials/WallC.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:337][ 0]LogCook:Display: Cooking /Game/Level_2/Props/Wall_C -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Props/Wall_C.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:339][ 0]LogSavePackage: Save=0.962099ms MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:339][ 0]LogSavePackage: Async saving from memory to 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Props/Wall_C.uasset' MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:339][ 0]LogLinker:Warning: Asset 'G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Content/Level_2/Textures/WallB/LP_2_Specular.uasset' has been saved with empty engine version. The asset will be loaded but may be incompa MainFrameActions: Packaging (Windows (32-bit)): tible. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:340][ 0]LogLinker:Warning: Unable to load package (G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Content/Level_2/Textures/WallB/LP_2_Specular.uasset) PackageVersion 482, MaxExpected 451 : LicenseePackageVersion 0, MaxE MainFrameActions: Packaging (Windows (32-bit)): xpected 0. MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:340][ 0]CookResults:Warning: Warning Package /Game/Level_2/Textures/WallB/LP_2_Specular supposed to be fully loaded but isn't. RF_WasLoaded is not set MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:340][ 0]LogCook:Warning: Package /Game/Level_2/Textures/WallB/LP_2_Specular supposed to be fully loaded but isn't. RF_WasLoaded is not set MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:341][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallB/LP_2_Specular -> G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Saved/Cooked/WindowsNoEditor/HackAttack/Content/Level_2/Textures/WallB/LP_2_Specular.uasset MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:341][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0) MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: begin: stack for UAT MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefdbea49d} + 0 bytes MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feed177c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf_VA() {0x000007feed0311d9} + 185 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() {0x000007feed9b9bc9} + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() {0x000007fee74a08b2} + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() {0x000007fee73491aa} + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x000007fee7356a28} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x000007fee79f3467} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x000007fee79e7f67} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013f71e4b9} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013f7143fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013f714a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013f7265c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x000000013f72717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: kernel32.dll {0x000000007799652d} + 0 bytes MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: end: stack for UAT MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.51:255][ 0]LogWindows: === Critical error: === MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Fatal error! MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefdbea49d} + 0 bytes MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feed177c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf_VA() {0x000007feed0311d9} + 185 bytes [d:\buildfarm\buildmachine++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() {0x000007feed9b9bc9} + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() {0x000007fee74a08b2} + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() {0x000007fee73491aa} + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x000007fee7356a28} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x000007fee79f3467} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x000007fee79e7f67} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013f71e4b9} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013f7143fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013f714a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013f7265c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x000000013f72717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: kernel32.dll {0x000000007799652d} + 0 bytes MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.51:257][ 0]LogExit: Executing StaticShutdownAfterError MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 345.4337577s to run UE4Editor-Cmd.exe, ExitCode=-1073741819 MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt C:\Users\DELL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data. MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed. MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for G:\HubZero_4.8\From Somu 2 March\HubZero_4.8\HackAttack.uproject; see log C:\Users\DELL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+E MainFrameActions: Packaging (Windows (32-bit)): pic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at Project.Cook(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params) MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for G:\HubZero_4.8\From Somu 2 March\HubZero_4.8\HackAttack.uproject; see log C:\Users\DELL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+4.8\Cook.txt MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25 MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED

I am unable to find the cause of the problem. Please help me out on this.

I've also attached output log as .txt file.link text

Product Version: UE 4.8
Tags:
outputlog.txt (2.6 MB)
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asked Mar 03 '16 at 07:19 AM in Packaging & Deployment

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Shivam.Dhoot
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avatar image Samantha Sutton ♦♦ STAFF Mar 03 '16 at 07:43 PM

Shivam,

Delete your Intermediate, Saved and Derived Data Cache folders from your project folder. Try to package again. If you run into another error, please open your project in a higher version of the engine. Make sure that you create a copy of your project, do not convert it.

Thank you!

avatar image Shivam.Dhoot Mar 04 '16 at 06:51 AM

I deleted Intermediate data but didn't work.

I also tried to upgrade but that didn't work either.

avatar image Samantha Sutton ♦♦ STAFF Mar 04 '16 at 05:49 PM

Can you provide me the error output logs as a .txt file of your upgraded version? I'd like to see if you're running into the same issue or not.

Thanks!

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2 answers: sort voted first

Well I got the problem there were four assets which were missing even though they were present in contents folder. I replaced them with the ones I had in backup. Its working now. Thanks for help. :)

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answered Mar 08 '16 at 05:32 AM

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Shivam.Dhoot
101 7 9 21

avatar image Samantha Sutton ♦♦ STAFF Mar 08 '16 at 10:17 PM

You're welcome. Please let us know if you have any further questions. Have a great week! :)

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no expert at reading these logs but is the first error complaining about deleting the cooked data from your project? Can you delete this by hand (it's in the Saved directory under your project)?

I often get these issues when I leave command prompts open within the cooked data structure, or have notepad open on one of the cooked files.

Sometimes a reboot is needed to clear permissions.

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answered Mar 03 '16 at 04:38 PM

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theonecalledtom
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avatar image Shivam.Dhoot Mar 04 '16 at 06:50 AM

I've deleted the intermediate data but no help came from it.

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