Win 32 Packaging Failed

Hello,

I am running into a problem. Whenever I package my project packaging crashes and following are last few lines of log

MainFrameActions: Packaging (Windows (32-bit)): SILE_NORMAL.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:773][ 0]LogSavePackage: Save=88.186707ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:773][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/MISSILE_NORMAL.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:774][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/MISSILE_DIFFUSE → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/MI
MainFrameActions: Packaging (Windows (32-bit)): SSILE_DIFFUSE.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:790][ 0]LogSavePackage: Save=15.583839ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:790][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/MISSILE_DIFFUSE.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:790][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/pasted__blinn2 → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/pas
MainFrameActions: Packaging (Windows (32-bit)): ted__blinn2.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:794][ 0]LogSavePackage: Save=3.277281ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:794][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/pasted__blinn2.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:794][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_NORMAL → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_NORMAL.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:848][ 0]LogSavePackage: Save=53.365425ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:848][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_NORMAL.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:849][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/blinn2 → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/blinn2.uass
MainFrameActions: Packaging (Windows (32-bit)): et
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:865][ 0]LogSavePackage: Save=15.445949ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:865][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/blinn2.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:866][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_MISSILE → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE
MainFrameActions: Packaging (Windows (32-bit)): /BULLET_BOX_MISSILE.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:867][ 0]LogSavePackage: Save=1.313984ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:868][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_MISSILE.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:868][ 0]LogCook:Display: Cooking /Game/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_DIFFUSE → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE
MainFrameActions: Packaging (Windows (32-bit)): /BULLET_BOX_DIFFUSE.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:880][ 0]LogSavePackage: Save=11.906150ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:880][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Meshes/Common/BULLET_BOX_MISSILE/BULLET_BOX_DIFFUSE.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:881][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/ArroyIndicator_Base → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Materials/ArroyIndicator_Base.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:882][ 0]LogSavePackage: Save=0.593457ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:882][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Materials/ArroyIndicator_Base.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:883][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/Master_GlowingMaterial → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Materials/Master_GlowingMaterial.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:886][ 0]LogSavePackage: Save=3.059098ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:886][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Materials/Master_GlowingMaterial.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:887][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/ArrowIndicator → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Materials/ArrowIndicator.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:888][ 0]LogSavePackage: Save=0.581239ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:888][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Materials/ArrowIndicator.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:888][ 0]LogCook:Display: Cooking /Game/Level_2/Props/Way → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Props/Way.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:889][ 0]LogSavePackage: Save=0.947786ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:889][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Props/Way.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.29:890][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3__Specular_ → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Textures/WallC/LP_3__Specular_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:000][ 0]LogSavePackage: Save=110.317078ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:001][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Textures/WallC/LP_3__Specular_.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:002][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3__Normal_ → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Textures/WallC/LP_3__Normal_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:144][ 0]LogSavePackage: Save=141.197113ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:144][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Textures/WallC/LP_3__Normal_.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:147][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3__Albedo_ → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Textures/WallC/LP_3__Albedo_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:241][ 0]LogSavePackage: Save=93.748451ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:241][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Textures/WallC/LP_3__Albedo_.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:243][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallC/LP_3-AO → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Textures/WallC/LP_3-AO.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:334][ 0]LogSavePackage: Save=90.586723ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:334][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Textures/WallC/LP_3-AO.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:336][ 0]LogCook:Display: Cooking /Game/Level_2/Materials/WallC → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Materials/WallC.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:337][ 0]LogSavePackage: Save=0.699232ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:337][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Materials/WallC.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:337][ 0]LogCook:Display: Cooking /Game/Level_2/Props/Wall_C → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Props/Wall_C.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:339][ 0]LogSavePackage: Save=0.962099ms
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:339][ 0]LogSavePackage: Async saving from memory to ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Props/Wall_C.uasset’
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:339][ 0]LogLinker:Warning: Asset ‘G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Content/Level_2/Textures/WallB/LP_2__Specular_.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompa
MainFrameActions: Packaging (Windows (32-bit)): tible.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:340][ 0]LogLinker:Warning: Unable to load package (G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/Content/Level_2/Textures/WallB/LP_2__Specular_.uasset) PackageVersion 482, MaxExpected 451 : LicenseePackageVersion 0, MaxE
MainFrameActions: Packaging (Windows (32-bit)): xpected 0.
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:340][ 0]CookResults:Warning: Warning Package /Game/Level_2/Textures/WallB/LP_2__Specular_ supposed to be fully loaded but isn’t. RF_WasLoaded is not set
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:340][ 0]LogCook:Warning: Package /Game/Level_2/Textures/WallB/LP_2__Specular_ supposed to be fully loaded but isn’t. RF_WasLoaded is not set
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:341][ 0]LogCook:Display: Cooking /Game/Level_2/Textures/WallB/LP_2__Specular_ → G:/HubZero_4.8/From Somu 2 March/HubZero_4.8/HackAttack/Content/Level_2/Textures/WallB/LP_2__Specular_.uasset
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.30:341][ 0]LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: begin: stack for UAT
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefdbea49d} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feed177c0f} + 0 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feed0311d9} + 185 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() {0x000007feed9b9bc9} + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() {0x000007fee74a08b2} + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() {0x000007fee73491aa} + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x000007fee7356a28} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x000007fee79f3467} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x000007fee79e7f67} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013f71e4b9} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013f7143fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013f714a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013f7265c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!tmainCRTStartup() {0x000000013f72717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: kernel32.dll {0x000000007799652d} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: end: stack for UAT
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.51:255][ 0]LogWindows: === Critical error: ===
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: Fatal error!
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: KERNELBASE.dll {0x000007fefdbea49d} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDeviceWindowsError::Serialize() {0x000007feed177c0f} + 0 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Core.dll!FOutputDevice::Logf__VA() {0x000007feed0311d9} + 185 bytes [d:\buildfarm\buildmachine
++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-CoreUObject.dll!UPackage::SavePackage() {0x000007feed9b9bc9} + 40 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UEditorEngine::SavePackage() {0x000007fee74a08b2} + 115 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::SaveCookedPackage() {0x000007fee73491aa} + 114 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookOnTheFlyServer::TickCookOnTheSide() {0x000007fee7356a28} + 49 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::NewCook() {0x000007fee79f3467} + 23 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-UnrealEd.dll!UCookCommandlet::Main() {0x000007fee79e7f67} + 16 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!FEngineLoop::PreInit() {0x000000013f71e4b9} + 102 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMain() {0x000000013f7143fb} + 15 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!GuardedMainWrapper() {0x000000013f714a4a} + 5 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!WinMain() {0x000000013f7265c9} + 17 bytes [d:\buildfarm\buildmachine_++depot+ue4-releases+4.8\engine\sou
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: UE4Editor-Cmd.exe!__tmainCRTStartup() {0x000000013f72717d} + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618]
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: kernel32.dll {0x000000007799652d} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: ntdll.dll {0x0000000077bcc521} + 0 bytes
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd:
MainFrameActions: Packaging (Windows (32-bit)): UE4Editor-Cmd: [2016.03.03-04.16.51:257][ 0]LogExit: Executing StaticShutdownAfterError
MainFrameActions: Packaging (Windows (32-bit)): CommandUtils.Run: Run: Took 345.4337577s to run UE4Editor-Cmd.exe, ExitCode=-1073741819
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeCopyFile: SafeCopyFile D:\Unreal\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt C:\Users\DELL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Unreal\Epic Games\4.8\Engine\Programs\AutomationTool\Saved\Cook.1.txt
MainFrameActions: Packaging (Windows (32-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (32-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (Windows (32-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for G:\HubZero_4.8\From Somu 2 March\HubZero_4.8\HackAttack.uproject; see log C:\Users\DELL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+E
MainFrameActions: Packaging (Windows (32-bit)): pic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): Stacktrace: at Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (32-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (32-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for G:\HubZero_4.8\From Somu 2 March\HubZero_4.8\HackAttack.uproject; see log C:\Users\DELL\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Epic+Games+4.8\Cook.txt
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (Windows (32-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (32-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (32-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (32-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (32-bit)): BUILD FAILED

I am unable to find the cause of the problem. Please help me out on this.

I’ve also attached output log as .txt file.[link text][1]

80777-outputlog.txt (2.46 MB)

no expert at reading these logs but is the first error complaining about deleting the cooked data from your project? Can you delete this by hand (it’s in the Saved directory under your project)?

I often get these issues when I leave command prompts open within the cooked data structure, or have notepad open on one of the cooked files.

Sometimes a reboot is needed to clear permissions.

Shivam,

Delete your Intermediate, Saved and Derived Data Cache folders from your project folder. Try to package again. If you run into another error, please open your project in a higher version of the engine. Make sure that you create a copy of your project, do not convert it.

Thank you!

I’ve deleted the intermediate data but no help came from it.

I deleted Intermediate data but didn’t work.

I also tried to upgrade but that didn’t work either.

Can you provide me the error output logs as a .txt file of your upgraded version? I’d like to see if you’re running into the same issue or not.

Thanks!

Well I got the problem there were four assets which were missing even though they were present in contents folder. I replaced them with the ones I had in backup. Its working now. Thanks for help. :slight_smile:

You’re welcome. Please let us know if you have any further questions. Have a great week! :slight_smile: