Static mesh component. How to move collision

When I rotate/move my static mesh component relative to its parent which is another static mesh, the collision does not change, only the mesh. How do I rotate/move the collision with it?

Hello,

Do you have the collision set as the root component of the blueprint?

I’m not sure what you’re saying. Where is that option to set collision to be the root component?

My root component is a static mesh with collision. It is the parent in my question.

To visualize, my root component is the hull of the tank, the one I want to rotate is the turret of the tank.

Thanks.

Could you provide a screenshot of your blueprint? Specifically, I’d like to see the components tab in your blueprint so I can see a visual representation of how you have things set up.

Here are the components. And the line trace for the turret collision, rotated and unrotated using set relative rotation.

Actually here’s one with collision view.
It’s so weird, the collision moves but it actually not.

It doesn’t look like you have any sort of collision box or capsule in your blueprint. Are you using the mesh’s collision?

Yes, I’m using the mesh’s collision. I’ve tried putting collision component as a root and non root but it still doesn’t work.

Would you mind zipping up your project and uploading it to Dropbox so I can take a closer look at what is going on? You can send me the link in a PM through the forums. Here is my link: https://forums.unrealengine.com/member.php?160394-Sean-Flint

I sent it to you.

Thank you for letting me know. I’ll be taking a look at it, and I’ll reply back with information as soon as I can.

Hi kurosu143,

I am working with Sean on this particular error. Do you see this occur with any other assets or is it limited to the one in your sample project? While I can reproduce it with your asset and project, I have not been able to reproduce this with any other assets.

Hi kurosu143,

We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.

I’ve actually fixed this problem by un-welding the turret and setting the collision of the turret to not collide with the hull.