x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Poseable Mesh Per Poly Collissn still dosen't work?

I made "trace by channel" in BP and created new trace channel called "cursor" for tracing in Preference. So I need collision for Mouse Cursor. Actors (Static Meshes) works perfect with Custom Collision settings. Ignore everything, block cursor. It's OK. Actor can change Colors on mouse over. Can move by mouse on mouse click etc. So Tracing cursor works fine for Static Meshes.

But Poseable Mesh with Skeletal mesh in it does not work at all with mouse Cursor trace. No tracing with simple collision boxes made by PhAT, no tracing with Per Poly Collision checked at Skeletal Mesh Details. It does not works with Camera or Visibility trace also. It does not trace at all. It possible to trace Skeletal Mesh. But if Skeletal Mesh is the part of Possible Mesh Component it stop working.

Here is a question about same problem, but there is Skeletal Mesh itself, i mean character not the Poseable Mesh: https://www.google.ru/search?q=Trace+poseable+mesh&ie=utf-8&oe=utf-8&gws_rd=cr&ei=tnTXVsqWGIXF6AStzY-4CA#newwindow=1&q=Trace+skeletal+mesh

Is there some way to trace Poseable Mesh Surface? I mean It can be scaled by bones, OK? But I need to trace deformed Mesh surface not the bones bounding/collision boxes (spheres etc, you call it Physical Asset). Is it real to trace may be...Physical Mat of the object? Any ideas?

Product Version: UE 4.10
Tags:
more ▼

asked Mar 03 '16 at 05:27 PM in Everything Else

avatar image

Puppin
6 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question