ViewSize and ViewProperty.RenderTargetSize arent matching
I have version 4.9 (Radeon 6970 if that matters, some old Samsung monitor 1920x1200) and friend tested this on 4.10.
To my knowledge the viewSize and Rendertarget size should match when there is no RT resampling. Drag around the viewport window and drop it so the render updates. In my editor the color is changing -> the view size and RT size arent the same.
I came across this when trying to create screen space regular pattern as blendable.
asked Mar 03 '16 at 07:09 PM in Bug Reports
Hi Mtrx -
The RenderTargetSize is dynamically resized to match the requested render size and takes into account (at least in editor all open viewports, in game mode it will take into account only the game window itself. Also the View Size will dynamically change based on the currently assigned viewport (Material Editor or Level Viewport).
You can set how the RenderTargetSize resizes with teh COnsole Variable r.RenderTargetResizeMethod:
answered Mar 10 '16 at 08:26 PM
Lovecraft_K ♦♦ STAFF
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