Sync Anim variables between different Anim BPs
Hello, I'm building a customization system where my character can equip different body parts, some body parts don't share the same skeleton of the character mesh, so I can't use "Set Master Pose Component" with them.
There is a delay between the character mesh animation and the body parts animation even though I get the animation variables from the same actor, how can I achieve the same result as the "Set Master Pose Component" but with different skeletons ?
asked Mar 03 '16 at 07:24 PM in Blueprint Scripting
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