Access to Source Cubemap Angle (SkyLight)

Hi Epic,

Would it be possible to get access to a SkyLight’s “Source Cubemap Angle” hook? We can adjust and rotate this in the editor but have no access in real-time during play. This is very useful feature to have when users want to update a skylight’s rotation in real-time to update lighting and reflections. Marmoset features this, as does Unity.

Related to this Rotating cubemaps for use with Sky Light - Rendering - Unreal Engine Forums

Thanks
Lee