[Closed] Deffered Decals on Unlit Materials
Deferred decal actors seem not to appear on surfaces that have unlit materials.
In the screenshots here we have a decal actor and two boxes. One box has a lit material on it. The other one switches from unlit to lit.
I wonder if this is a known issue? If it is an issue, is there a timeline on when it might be resolved (if possible)? If it isn't is there a way we can cast decals on Unlit materials that I am perhaps missing?
The question has been closed Mar 03 '16 at 09:37 PM by Stephen Ellis for the following reason:
The question is answered, right answer was accepted
Hi Theo -
This behavior is expected as Unlit means that no shader computation is done and as decals modify those shading attributes you would not see any effect.
You can achieve the look of an unlit material while keeping the shader computations by assigning a zero to Base Color and Specular and your default texture or color into Emissive Color.
Here is an example:
answered Mar 03 '16 at 09:36 PM
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