Why am I seeing a difference in performance from using the Editor vs Standalone build?
I've been trying to get my head around why my build was slow but the editor was smooth. Anyone have a clue what's going on here?
Exactly the same meshes. Setting the same quality levels in the level blueprint on start. 8 skeletal meshes (4 using bones, 4 faces using blendshapes).
Editor runs at 101 FPS in play mode, standalone runs at 18 FPS. Vsync off in both cases. Standalone generates 4x the skel mesh draw calls, 4 x the verts and 4 x the tris. Couldn't see any difference in the images.
See the attached image for stat output.
Is there some obvious reason for the difference?
That's strange and not expected, considering you were comparing play mode in editor (which runs blueprints etc) vs standalone.
Could you attach compared 'stat scenerendering' and the log output from 'profilegpu'. Those should get a better idea of what the cost is coming from, although not necessarily what is causing it.
answered May 02 '14 at 11:50 PM
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